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Warhammer: End Times - Vermintide Stromdorf

Updated: Dec 8, 2020





















































About This Content "Oh lovely. Bit of rain to really make the journey special.” Something is not right in the town of Stromdorf, the new DLC for Vermintide. A courier carrying important news has disappeared, and the Skaven seem once again to be plotting something sinister.Make your way across the roaming hills outside of Stromdorf in The Courier, in search of the missing courier and the information he carries. Continue your journey in Reaching Out by venturing in to Stromdorf, a city with a history of fantastically brewed beer and never-ending rain, and take the Skaven head-on. In this DLC, you will also get the Executioner’s Sword, a mighty two-handed sword for Markus Kruber to slice off multiple skulls at once with. Whatever foul deeds the Skaven are planning, it is up to our heroes to stop them!Key Features:New Map: The Courier - Somewhere among these beautiful green hills is the missing courier, and hopefully our heroes aren’t too late New Map: Reaching Out - The heavens are constantly stormy over the town of Stromdorf, but that doesn’t stop our heroes from treading through the muddy streets to battle the Skaven up closeNew Weapon: Executioner’s Sword - Markus Kruber is eager to wield this massive two-handed sword that can behead multiple Skaven at once. This weapon can only drop on levels included in the Stromdorf DLC5 New Achievements - Time to challenge yourself with 5 new achievements 7aa9394dea Title: Warhammer: End Times - Vermintide StromdorfGenre: Action, IndieDeveloper:FatsharkPublisher:FatsharkFranchise:WarhammerRelease Date: 4 May, 2017 Warhammer: End Times - Vermintide Stromdorf warhammer end times - vermintide stromdorf key. warhammer end times - vermintide stromdorf. warhammer end times - vermintide stromdorf steam key Love Vermintide (played it for over 100 hours) but the price for 2 mediocre maps is just wrong. I picked it up on summer sale 15% off and I still feel cheated. This DLC shouldn't cost more than $4 regular price.. This expansion really feels like a step back in quality, especially after the homerun of Karak Azgaraz. I wouldn't bother purchasing this DLC unless you already have all of the others and are the person who hosts games for your group of friends.Pros:- The maps are pretty.Cons:- If you play with any bots, the new maps are downright broken. Bots frequently get stuck, path poorly, fall to their death, or stand around and watch you die. They're also largely incapable of handling the mechanics of the boss fight.- The voice acting and writing has gone a tad off the rails. Most notably, Lohner's accent is distractingly different (the inn-keeper and map narrator). Some of Kerillian's lines also sound like she's using a slightly different accent, but it's subtle enough that I probably wouldn't be bothered were it not for Lohner. One of Kruber's new snippets of dialogue suggests he can read, even though he makes it clear in vanilla that he is quite illiterate (which makes more sense, given he was an uneducated farmboy turned enlisted man in a medieval setting). The writing and voice acting in this game has actually been one of my favorite parts, so it saddens me to see its quality decline in any way.- The level design for the new maps is pretty poor. They rely VERY heavily on invisible walls to pen you in. All of the other outdoor maps in the game, whether vanilla or DLC, just do a much better job of incorporating the map boundaries into the visual design of the level. I like that they're attempting to mix things up with the boss fight. It's just unfortunate that the fight isn't that interesting or difficult (unless you play with bots, in which case you'll probably be soloing the encounter).. didnt get the new weapon yet, but the 2 levels are amazingly well done. The maps are great. Can't say anything about the sword since I don't have it and I'll never get it because there's an incalculably small chance for the RGN loot table to both have the item AND land on it. Just like I have none of the special weapons from any of the other DLC's, despite playing them to death WITH the relevant character trinkets. Getting all the tokens and grims doesn't increase your chances either, six times I've had my roll skip over the special weapons because my group collected one dice or tome too many, incredibly demotivating. I REALLY wish there was an option to choose from all the awards you qualify for with your roll, rather than simply get one at random. That way you would be able to pick one you actually want, even if it's an inferior choice.So all-in-all that's 7\u20ac for nothing but two maps. But make no mistake, they are really, REALLY nice maps. I've had a great time when them so far and found them both beautifully hand-crafted and challenging to navigate in a good way (with many alternate paths to choose from). Although as it stands, I do feel like I'd rather pay more and get at least four or five new maps per DLC, than pay less and get very little. Because let's be honest, if fatshark keeps cutting one map and one weapon with each DLC, the next will be just one map and nothing else for 5\u20ac. Not sure how I'd feel about that, this is already skirting it a bit as it is. Had both Kruber and Sienna had gotten a weapon, that'd have been perfect for the price tag in my opinion.. Certainly a welcome addition to this amazing game, but it still leaves me wanting for more impactful game mechanics, enemies, and variations that'll help keep the game fresh past level 30. This certainly helps.. Look I enjoy this game, but my problem is not with the game it's with this expansion\/two maps. I think the main problem is all of the other maps are so well designed and have a wonderful flow and amazing replayability. Where these two maps are incredibly short and in general feel like a jumbled mess. There's nothing new as far as ideas or concepts and it all feels extremely forced and subpar.I can only play the first map and I spent my first two run-throughs bumping into nonstop invisible walls very well illustrating the lack of flow, the environment is dull and lacks identity.The second map I cannot complete because when the "new boss" pops at the end my game instantly crashes it doesn't even generate an error code thank you for the quality bug testing.Bugs aside these maps feel incredibly rust and mediocre at best compared to the shining content of the previous maps. I really want support the developers of this game that I enjoy but honestly not if they want to produce this kind of half-baked content. To be honest I feel the community should hold them to a higher standard than what they've shown here.. "I APPROVE... sort of"Neutral points:-Lohner (Level Narrator?) took an extra swig of Irish accent before giving his reads for pre-level scripts. Jussayin'-Awkward moment where occasionally you'll hearing Kerillian's voice come from Bardin in-game. I don't know how to feel about this.The Good:-More content. Who doesn't want more variety?-Boss + Boss music. This part of the second map was incredibly well done! Voice work for the boss is fantastic too, though he could use a few more lines other than "KILL THEM!" + "NOW!!!!"-Both maps have Tomes and at least 1 Grim. Have yet to find a second on either map.-New Weapon makes Kruber a little more accessible and appealing to those too unwilling to drop their Trueflight Bow\/Bolt Staff.The Bad:-Both new maps have a few issues. Courier is loaded with spots to kill safely without getting attacked. You can also get stuck in at least 2 locations on this map where you need to die in order to advance the level, specifically at the Signal Tower and also behind the left wall after you escape darkness (don't go looking for a grim there!).-The Courier is far too easy on all difficulties. It's merely a straightforward trek through various environments, most of which already exist in the game. The ending offers no finale. Imagine doing Garden of Morr without having to break the bell, simply walking through, or escaping the Castle Drachenfels halls without any tides. Pretty map, yes, but YAWN!-Given how short the second mission is, they could have added a third map, but I'm being ungrateful.Overall, another great DLC, but definitely inferior to the previous two.. What can I say? Fine craftsmanship as always.Both maps are beautiful and well done, big and fun. And now we have actual boss fight.Weapon is headshot-focused, so it's should be good in pro hands, not some nube-tube.Keep it up, FS, you guys know we always want more.. Wasn't happy with this DLC. One of the worst paid DLC for Verms. They seem to be charging about the same as what they do for 3 full maps and 2 weps but now the content is cut in half. I won't be playing these much after the initial release.. Yet another great map dlc from the team, only 2 maps this time but people got what they asked for a Boss fight on 'Reaching out'. One new weapon for Krubsie he needed something specialk he got an Executioner sword that seperates rat head from body. Courier is a sweet map with some great touches in ambient surroundings. I have yet to buy a DLC I didn't like

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